AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Ukraine Q1 2024
In Q1 2024, the top 5 first-person games on iOS in Ukraine included notable titles such as Call of Duty®: Mobile and Standoff 2, with varying trends in downloads, revenue, and active users.
In Q1 2024, the top five first-person games on iOS in Ukraine showcased diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each of these popular titles fared during the quarter, based on data from Sensor Tower.
Call of Duty®: Mobile experienced a fluctuating trend in weekly revenue, peaking at approximately $21.8K in early February before tapering off to around $14.5K by the end of March. Weekly downloads saw a gradual decline from 3.9K in the first week of January to 2.3K by the last week of March. However, the game maintained a relatively stable number of weekly active users, ranging from about 36K to 41K, with a notable peak of 41K in late January.
Standoff 2 showed consistent weekly revenue, starting at around $16.9K in early January and ending the quarter at approximately $10.2K. Download figures for this title were robust, beginning at 9K in the first week and gradually decreasing to about 5K by the end of March. The weekly active users for Standoff 2 remained relatively high, hovering between 110K and 126K throughout the quarter, with a peak of 126K in mid-March.
Arena Breakout: Realistic FPS had a mixed performance. Weekly revenue increased from $4.1K in early January to about $7.3K in early March before settling at around $5.7K by the end of the quarter. Downloads fluctuated, starting at 1.7K and ending at around 1.1K, with a significant spike to 3.3K in late February. The active user base showed a steady climb, peaking at 15.5K in early March.
Minecraft consistently generated weekly revenue around the $5K mark, with minor dips and peaks, ending the quarter at approximately $4.4K. Download numbers were stable, averaging around 250 per week. The active user count remained steady as well, ranging between 23K and 27K, with a slight downward trend towards the end of March.
Fishing Clash: Sport Simulator saw its weekly revenue fluctuate significantly, starting at $4K in early January, peaking at $4.8K in late January, and then decreasing to around $2.8K by the end of March. Downloads for the game started at 922 and declined to about 528 by the end of the quarter. The active user base remained relatively stable, averaging around 3K throughout the period.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.